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Fear and Loathing in the App Stores

I presented a talk on the FOSDEM main track in Brussels last weekend titled “Fear and Loathing in the App Stores” (abstract). It was amazing to see so much interest in the topic, and I had a lot of great conversations afterwards with folk who shared the alarm at the lack of choices, competition, and freedom.

Following is my draft of the talk. My speaker notes weren’t working, so the talk as presented was somewhat more extemporaneous that I had planned, but it mostly followed along the same points as the draft.

Hello everyone. I’m here today to talk about mobile devices, app stores, and software freedom.

The majority of humans carry around a little computer in their pocket. These devices are pretty magical: they are packed with high-tech cameras and microphones and sensors and networking and communication hardware.

They also store nearly every personal detail about you: who you are, who your friends and family are, where you are, where you are going, and your favorite books and music and movies and web sites.

But do you own this computer? Truly own it? Can you do whatever you want with it? Is it actually yours, or do you merely possess it?

The purpose of a computer is to run software. All that fancy equipment is useless unless there is software that is driving it and telling it what to do.

How does software get on a computer? When I first started programming in 1982 on my TRS-80, I subscribed to a magazine called “The Rainbow”1 that would publish pages of source code that I would tediously transcribe into the computer’s BASIC interpreter — mostly games and graphics demos and things like that. Later on, I got a cassette peripheral that would allow loading programs from magnetic tape. Then onto floppy disks, and so on.

Nowadays, software distribution through physical media is completely gone. It is almost inconceivable that software would be obtained through any means other than downloading it from the internet. The advent of the modern smartphone also coincided with the advent of “app stores” that collect and bundle catalogs of downloadable programs.

What is an app store? It is essentially just an app that can download and install other apps. It also has other useful features, like the ability to browse and search for applications, to read and post reviews, and to update to new versions of the app. But ultimately, an app store is just an app that installs apps.

So far I’ve just been telling you things you probably already know.

The state of the world in 2026 is that nearly every one of these pocket computers runs one of two operating systems: Apple’s iOS, which powers their iPhone and iPad devices, or Google’s Android, which powers their own line of Pixel devices, as well as a myriad other devices from other manufactures that either license Android Certification or that build on top of the foundational Android Open-Source project (AOSP).

Android is installed on around 75% of all smartphones worldwide, with iOS taking up the remainder; this ratio varies greatly on a per-country basis, with the iPhone being more widely-used in richer countries due it is higher price. But regardless, these two companies form a global duopoly, controlling the operating systems that are installed on over 95% of all smartphones worldwide outside of China.

The first “app store” for this modern generation of smartphones was called Cydia, and was developed by Jay Freeman — also known as “saurik” — in 2008.2 It was a thriving marketplace with thousands of apps and millions of users.

Apple then released iOS 2.0 that contained their own bundled App Store app and suddenly claimed the exclusive right of software distribution on their phones. As the same time, they banished Cydia by locking down the operating system to break the mechanism that Cydia had been using to install software. Cydia managed to limp along for a few more years by finding workarounds to get their software installed, but ultimately when your operating system vendor is determined to crush you, you will likely always lose.

From then on, and until very recently, the Apple App Store has been the one and only app store on iPhones and other iOS devices.

As for the other half of the duopoly, Google’s Android has historically been more open. Android has long provided APIs for developers to build their own “app store”, and many have done exactly that over the years. These stores might be commercial, like the Amazon Appstore and Samsung Galaxy Store, or they might be non-commercial, like F-Droid.

But despite the ability to have additional app stores, it was never a level playing fields: the terms of Android Certification and its related contracts required that the Google Play store be the one and only app store that is pre-installed and prominently positioned on Android devices.

Despite supposedly being competitors in the smartphone space, Apple and Google’s actual marketplace policies are startlingly similar. They both require developers to register with their respective portals, pay a fee, agree to lengthy, nonnegotiable, and ever-changing terms and conditions, and then submit themselves to an opaque and indeterminate “app review” process whenever they upload a new app or submit an update to an existing app.

Developers willing to undergo all of this get the benefit of reaching the billions of users served by these marketplaces, but at the cost of a 30% fee skimmed from the top of any and all digital transactions that take place through the app.

These enormous fees have resulted in some of the most profitable business divisions on the history of technology. Google’s play store department has around 70% profit margin, and Apple’s app store is almost 80%. These margins are extraordinary and unprecedented.

So what’s the actual problem? Sure, we don’t have any real competition, and sure we have to live under the yoke of capricious and authoritarian tech overlords, but what actual harm is being done here?

In the free software community, we often think of free software as an end that is self-justifying. We love free software because of course we do. But why does the world need free software? Why does the world need open source?

Free software provides a very real and tangible defense against some of the harms that are actively being perpetrated against millions of smartphone users on a daily basis.

The exorbitant digital taxes I mentioned have led to commercial app developers eschewing the practice of selling their apps directly, and instead resorting to shady tactics to extract monetization from users through other means. One common avenue for this is ad-tech: making money by displaying advertisements to users.

This by itself can be quite profitable, since unlike the web, it is all but impossible to block ads in native applications. And on top of this, the ad-tech that is utilized by these apps is invariably communicating with data brokers, surreptitiously and non-consensually building a profile on users based on every piece of information they can get their hands on.

And that can be a lot of data: depending on what permissions an app can plausibly request, an app might have access to your location, your contacts, your calendar, your photos, and much more. All this data can be siphoned off without your knowledge or consent, and goes towards assembling a profile of you for targeted advertisement, for tracking, and for surveillance, and retained indefinitely, for who knows what future purpose, years or decades down the road. All without your consent or knowledge.

This is malware in its purest form, but these apps are not only accepted, but oftentimes promoted, by the first-party app stores.

If we could see inside these apps, we could tell what they were doing any how they are doing it, then we would be able to identify which apps are respecting our rights and which are clandestinely stealing our intimate personal information.

But apps distributed to the app stores are not distributed with their source code, but rather are compiled down into opaque binary blobs whose code is obfuscated or encrypted. Laws like the Digital Millennium Copyright Act in the United States — and the various equivalents subsequently passed in most aligned countries — make it a felony to try to break open these apps to study and reveal their inner workings.

So, free software to the rescue, right? Once could just avoid these hazards by having a personal policy of only ever installing free and open-source software on their devices. It might be tedious to have to cross reference every app you want to install from the Goole Play Store or Apple App Store with some externally curated list of open-source apps, but would be possible, right?

Except, even in cases where you have winnowed a list of potential apps down to only contain ones that are free and open source, how do you actually validate this list? After all, you are just getting an obfuscated or encrypted blob from the app stores. Who is to say that the source code that the creator claimed corresponded to your app is actually complete, and hasn’t had certain malicious bits of it stripped out of it in order to pass scrutiny?

For 15 years, there has been an app store for Android called F-Droid. As I mentioned previously, there are many app stores on Android, but F-Droid is special: it not only has a policy of including only free and open-source applications, it also has the means to prove it.

When an app is submitted for including in the F-Droid catalog, it is built from the source code, either by the F-Droid servers themselves, or by verifying the reproducibility of a pre-built binary that the developer submits. Reproducibility means that anyone — not just F-Droid — is able to take the source code, build it themselves, and verify, byte-for-byte, that the compiled artifact matches the app that you are installing on your device. In this way, users can have real trust in the applications they choose to let into their lives.

A New Hope for iOS: the Digital Markets Act

Section titled “A New Hope for iOS: the Digital Markets Act”

F-Droid is great, but it only helps the Android half of the market. iPhone users were still stuck with the “trust-me-bro” security that they have become accustomed to in that App Store exclusive environment. At least, that was until the advent of the EU’s Digital Markets Act, which was proposed in 2020, passed in 2022, and went into enforcement in March of 2024.3

One of the requirements of the DMA was that the “digital gatekeepers” of “online intermediation services” — i.e., Apple and Google with their app stores — be required to open them up to competition and interoperability. For Apple, this meant that for the first time since the demise of Cydia, they would have to permit additional app stores onto their devices.

So the outlook was rosy. We could finally have complete control of the software we let into our lives, regardless of which ecosystem we find ourselves in?

The Empire Strikes Back: the gatekeepers’ counter-assault on software freedom

Section titled “The Empire Strikes Back: the gatekeepers’ counter-assault on software freedom”

Unfortunately, Apple wound up implementing a twisted misinterpretation of the rules. Their claimed compliance was to establish a program they called “Alternative App Marketplaces”,4 but they were in no way independent. The marketplaces would need to apply to Apple to be vetted and approved, provide 1 million euros in the form of a letter of credit, and agree to onerous junk fees and persistent oversight.

For developers, they would continue to have to apply to the Apple developer program, pay an annual $100 developer fee, agree to the same nonnegotiable terms and conditions as if they were distributing on Apple’s App Store, and continue to submit their apps and updates though the Apple App Review process, even to get them distributed through the alternative app marketplace of their choosing. It is in no way, shape, or form complying with either the spirit or letter of the DMA, and they’ve gotten away with it without any regulatory repercussions.

Despite all these hurdles and barriers, some new marketplaces have managed to emerge. AltStore is one of them, and its catalog is growing to include new and novel applications that never would have seen the light of day on the Apple App Store.

However, it continues to be impossible to distribute trustworthy and reproducibly built open-source applications through the alternative app marketplace scheme, because when a developer submits their app to Apple and waits for the manual app review process — or “notarization” as they term it — the end result is that the approved app will be wrapped in an encrypted package and signed by Apple themselves, and only then is the bundle passed off to the Alternative App Marketplace for subsequent distribution through to the end user.

Neither the user, not the app marketplace itself, is ever permitted to see inside this encrypted bundle. Not only does this make it impossible for the user to trust and verify the contents of an app that claims to be free and open source, it also makes it impossible for the app marketplace itself to comply with one of Apple’s core requirements for alternative distribution, which is that the marketplace vouch that all apps they distribute are completely free of malware. But this is an impossible requirement, because they forbid the marketplace from examining the apps themselves.

Google: I have altered the deal (pray I don’t alter it further)

Section titled “Google: I have altered the deal (pray I don’t alter it further)”

But at least we still have Android and alternatives like F-Droid, right?

Well, not to be out Darth-Vadered by Apple, Google last year announced out of the blue that it was no longer going to be possible to independently distribute applications without registering centrally with Google.5 Starting this year, they say that developers will be required to create an account with Google, verify their identity, pay a fee, agree to terms and conditions, and register each and every one of their applications centrally with Google. Failure to do so will result in Android Certified devices refusing to install the app at all.

This is an existential threat to software freedom in general, but also to F-Droid specifically.6 We cannot require that developers register with Google, and many will not. If this policy gets implemented, the world will be deprived of some of the most trustworthy and privacy-respecting applications every created.

So instead of inching forward, we are suddenly lurching backwards.

As the big tech duopoly increasingly tightens their stranglehold over mobile software, we need to be acutely aware of what is at stake with an app store monoculture. This centralization by unaccountable actors has real global consequences.

And this isn’t just about the prevalence bad software. This is also about what software isn’t available. It is about what is banned, blocked, or never approved in the first place.

Your right to protest (Hong Kong 2019), to hold free and fair elections (Russia 2021), and to protect yourself from police brutality (US 2025) is directly jeopardized by the centralized kill switches these companies hold, and their willingness to use it when extra-legal pressure is applied by powerful actors. This couldn’t happen in an open and competitive marketplace.

The prospects for any meaningful regulation happening on my own home country over the next few years are next to zero. As you have probably already guessed, I’m from the United States.

However, since I’m speaking to a predominantly European crowd, you have the fortune of still having strong regulatory bodies and policymakers that are receptive to the needs of their citizens. Reach out to them. Visit https://keepandroidopen.org to find out who you can contact and the best way to go about it.

And on an individual level, if you are a developer: create free software and distribute it first through the alternative stores: through F-Droid for Android and through AltStore for iOS. You can always distribute it additionally through the first-party app stores afterwards, but the best way to show your support for the alternatives is to make them no longer be “alternatives”, and it is only with your high-quality software they they can thrive and expand.

And even if you are not a developer, you should still be using these stores. Download and install F-Droid on your Android phone, or AltStore on your iPhone. They cost nothing, and the mere act of having these present on your device helps chip away at the self-perceived indomitability of the tech giants.

And who knows, before too long, they may become your primary — or only — source of applications.

Thank you for your time, and enjoy the resort of FOSDEM!


  1. The Rainbow was a monthly magazine dedicated to the TRS-80 Color Computer, a home computer made by Tandy Corporation. Sources: Wikipedia — The Rainbow (Magazine), Archive.org — Rainbow Issue 111

  2. Cydia was first released by Jay Freeman (saurik) on February 28, 2008, for iPhone OS 1.1.x, providing jailbroken iPhone users with an alternative app store before Apple’s official App Store launched later that year. Sources: Wikipedia - Cydia, Wikipedia - Jay Freeman, iDownloadBlog - Cydia Store Shutdown FAQ

  3. The Digital Markets Act (DMA) was proposed by the European Commission in December 2020, formally adopted by the European Parliament on July 5, 2022, signed into law on September 14, 2022, and came into force on November 1, 2022. The regulation started applying on May 2, 2023, with gatekeepers designated on September 6, 2023. Full compliance became mandatory on March 6-7, 2024. Sources: Wikipedia - Digital Markets Act, European Commission - Digital Markets Act, TechPolicy.Press - DMA Roundup March 2024

  4. Apple announced changes to iOS, Safari, and the App Store in the European Union on January 25, 2024, to comply with the Digital Markets Act. The changes included introducing “Alternative App Marketplaces” (also called alternative app distribution), new payment options, and alternative browser engines. However, the implementation required marketplace developers to provide a €1 million letter of credit, submit to Apple’s notarization process, and pay various fees including the Core Technology Fee. The European Commission opened non-compliance investigations against Apple on March 25, 2024, and sent preliminary findings on June 24, 2024, that Apple’s business terms continued to impose anti-competitive provisions. Sources: Apple Newsroom - EU Changes Announcement, Brookings - Overseeing App Stores Under the DMA, TechPolicy.Press - Understanding Apple Non-Compliance

  5. Google announced in August 2025 that it would require all Android app developers to undergo identity verification and register with Google, regardless of whether they distribute through Google Play or alternative channels. The policy requires developers to provide legal name, address, email, phone number, and government-issued ID, plus pay the $25 registration fee. Early access began in October 2025, with full enforcement starting in September 2026 in Brazil, Indonesia, Singapore, and Thailand, followed by global rollout in 2027. Sources: Announcement - Android Developer Blog, Keep Android Open

  6. F-Droid published a detailed response to Google’s developer registration decree on September 29, 2025, warning that the policy represents an existential threat to the project and to software freedom on Android. Source: F-Droid - Google’s Developer Registration Decree, F-Droid - What We Talk About When We Talk About Sideloading

FOSDEM 2025 Talk: Free App Stores and the Digital Markets Act

Last weekend I gave a talk at FOSDEM 2025 in Brussels titled: “A Free Software App Store for iOS: the App Fair Project’s perspective on the DMA”. The full description can be found at the FOSDEM overview.

Here is the video and a transcript of the talk. I was overwhelmed by the support I received at FOSDEM, and would especially like to thank the Free Software Foundation Europe (https://fsfe.org) for inviting me and hosting the Legal and Policy track there.

So, welcome everyone.

For our next talk we have here Marc Prud'hommeaux, who is, I would say, the expert on app stores on iOS.

So I'm very happy that we have him here with us.

Handing over to you, Marc.

Thank you.

Thank you very much.

Thank you everyone for coming.

This is a talk on free software app stores for iOS and how that works with the DMA and how things are going to be moving forward with that.

My name is Marc Prud'hommeaux.

I'm the founder of the project.

I'm a software developer, really.

I'm a programmer.

I've been programming software for 25 or more years.

I've been developing apps since 2008 for both Android and the iPhone.

And I've developed dozens of apps for large companies, for myself, for independent organizations, for startups, all apps, great and small, really.

So I've gone through the process of both designing and building applications, as well as going through the distribution process, actually how to get that through the stores to the end users.

So I really know sort of all the levels of the process.

I will disclaim, since this is a legal track, I'm not a legal expert.

I'm not a lawyer.

I do not have any formal training in law, either American or European or anywhere else.

I do seem to have evolved into somewhat of a policy expert, not necessarily as an aspiration of mine, but just through osmosis of working with some of the aspects of the Digital Markets Act and advising various organizations around that.

The App Fair Project is an app store for free and open source software.

It aspires to make the software available for the iPhone and for Android.

I really first came up with the idea, it's been gestating ever since I started building apps and encountering how difficult it was to get it into the hands of end users.

But I really started to put together the pieces in 2020, and I founded the organization in 2022.

It is a 501(c)(3) nonprofit based in Massachusetts in the United States.

And we also have a branch based in France, App Fair France.

And the mission is to facilitate the creation and distribution of mobile software applications for the public good for everyone.

And that's really a core component of it.

We want to get applications into everyone's hand.

So in general, the sorts of apps that the App Fair aims to distribute will be digital public goods, will be generally useful things that people in their everyday life can get utility from.

And they don't need to be exotic.

They can be weather apps, they can be transit apps, timetables, they could be apps that help you pay for parking.

But they can be social media apps.

But in general, the apps that a broad swath of humanity will find useful and are sometimes underserved by commercial app application creators.

They're to be 100% free and open source software.

So everything that goes into the application, both the top level user interface, as well as all the components that the application uses, needs to be open source.

And it needs to cost zero money.

There needs to be no fees that the user has to pay or subscriptions.

But it also must not have any end user monetization goal whatsoever.

And this leads into the trustworthiness aspect of the project.

So the apps need to be universally accessible.

So on all devices, iPhones and Android, that essentially makes up 100% of all the mobile devices people use.

All languages, one of the goals of the project is to make it so someone can write an app who only speaks English, but have it translated into 50 languages so that a grandmother in Cambodia can use it.

Everyone is able to get the benefit of this labor.

And all abilities.

Wants to reach out to all levels of accessibility needs that people have, built on top of the accessibility technologies that these mobile devices have.

And then they need to be trustworthy.

So there's not going to be any end user monetization.

There's not going to be any built in advertising.

There's not going to be any tracking surveillance.

And no analytics or telemetry.

Basically, they aim to respect the privacy of the end user and ensure that any time the application is collecting data, it's because they actually need to collect the data for the functionality of the application.

For example, a weather application might ask for your location simply so it can tell you what the forecast is in your area, not so it can then ship off your location information to a third party data broker who then packages it up and sells it to some third party.

And the technical outline of how the project works is fairly straightforward.

If you're familiar with, say, the F-Droid project for Android, for Debian, for how they manage their app software repository, or for Homebrew for Mac OS, the idea is generally that you have application developers.

And these might be individuals.

They could be students.

They could be hobbyists.

They could be organizations, non-profit organizations, governmental organizations, schools, universities, or it could be commercial entities, as long as they have a goal of creating something that is not going to be monetizing the end user.

Anyone can create these things.

They form their own organizations.

They build the apps independently of the project.

And then they submit the source code of the application to the App Fair project itself.

And the App Fair project will be made up of a combination of automated mechanisms where you actually take the source code and you build the application and scan it for bad actions, for malware, things like that, make sure that it's truly all open source.

And then it'll have a human component.

There'll be people who will review the applications.

Is this really the kind of application that we want?

There'll be maintainers who help provide feedback to the app creators when there needs to be changes to be made to work on, say, updated versions of the operating systems.

And translators.

And that's a big component.

The App Fair will contribute people who are experts in localizing the applications, each individual language that we support.

And then the App Fair packages, distributes it.

And then the App Fair client application will then be the sort of front-facing mechanism for both iPhone users and Android users to be able to browse, search, review, download, install, and update applications.

So that's more or less an outline of the process.

One of the advantages of using the App Fair project is that you don't need to sign up for anything.

There's no fees.

There's no registration.

You don't need to accept terms and conditions like you do to distribute an application on, say, the Play Store or the App Store.

You don't need a special account.

The App Fair project aims to provide automated distribution for you so that you don't need to go through the manual process for distributing on multiple app stores.

And we will help with translations, accessibility, compliance.

And the big thing is a trustworthiness seal of approval.

One of the problems with free software, or software that is ostensibly free, zero cost on mobile devices, is that you never really know what the motivation of the person who developed the software.

So there's a lot of distrust for, say, free weather applications, for any free application that might be looking at your contacts books and things like that.

There's a saying that if it's free, then you are the product.

That's not true with free and open source software, but the end users don't know about that.

And through the App Fair project, we'll have this seal of approval, this sort of guarantor of trustworthiness that there's no sinister, nefarious money gathering operations going on behind the scenes.

So how do you build an app store?

An app store is really just an app that installs and manages other applications.

It's not really conceptually all that complicated.

It's an app that installs apps.

How do you do it on Android?

On Android, it's very well established.

There's a lot of different app stores on Android.

I mentioned the F-Droid project.

There's Actoid, there's Obtanium.

A lot of companies have their own app stores.

There's Amazon, Samsung Galaxy Apps, T-Mobile.

And in China, every app store is a third-party app store.

It's a non-first-party Google Play app store, because Google Play services is not available in China.

And essentially, the technology behind it is well established.

It's been around since the beginning of Android.

You set a permission in your application's metadata, install packages.

You sign in and distribute your app store application.

They have a published API that you call that says, "Download this application package, validate it, install it, update it." And you don't really need to go through Google at all to do this.

You can just go home today, you can write an app store app, have it start distributing apps.

It's pretty straightforward.

But the iPhone side is an important side.

This is a talk about iOS, and one of the central components of providing universal access is providing access to all devices.

So that's really an essential part of the App Fair project's mission.

And you basically can't build an app store for the iPhone.

Historically, there was something called Cydia.

It's actually from 2008.

It predates the Apple App Store.

They used the ability to access private APIs if you jailbreak your iPhone, which is essentially hacking into your iPhone, bypassing some of the restrictions that are set in place, and then you can talk to private internal APIs.

They've been using that to build and distribute applications for a very long time.

But it's widely considered to be a fairly extreme measure to jailbreak your iPhone, and Apple is always closing the loopholes that enable people to do it every year.

So it's an ongoing cat and mouse game between the development community that brings these jailbreaks to the surface, and Apple is plugging the holes all the time.

It's not really a sustainable way to get a widespread adoption.

And then there are these tethered workarounds in order to do it.

If you sign up as a developer for the iPhone, then you have the ability to launch and run your own applications.

You need that in order to be able to develop and debug your own apps.

And so there are these various tethered workarounds like AltStore until recently, SideStore, TrollStore, that basically take advantage of that.

They say, OK, you can download an application from somewhere else.

You can sign it with your own developer certificate, and then you can install it.

But there are no published APIs like there are on Android for installing or updating applications.

And that's pretty much the roadblock to a project like this.

You can't really get past it.

That is, until the DMA, which is the topic of this conversation.

So in case people haven't heard of it, I imagine most of you have, the Digital Markets Act aims to create a level playing field.

It wants to make the digital market fairer and more responsible, more contestable.

And its history is that it was in 2020, it was proposed.

It got signed into law in 2022.

2023 was when their designation of gatekeepers took place.

And there are five gatekeepers.

The ones that are relevant to this topic are Google and Apple.

And then last year, a little under a year ago, was the deadline for compliance for the various rules that were laid out by the Digital Markets Act.

So the Digital Markets Act is a big act.

A lot of components.

Has eight major sectors.

The one that affects us, my project and this talk, is the last one here, the online intermediation services.

In other words, the Google Play Store and the Apple App Store.

All of these are important.

This is the one that is relevant to us.

And so the online intermediation services has a bunch of requirements.

And generally reading through the articles, the important ones are that they need to allow third-party app stores and side loading.

Side loading is the term that has evolved to mean direct installation of applications straight to your device.

Fair and non-discriminatory access to these services.

No preferential treatment.

They basically can't favor their own services over the services of third parties.

You need to have a lot of interoperability requirements.

Terms and conditions need to be transparent.

And they can't have any anti-steering.

They can't force you to steer people towards their own gatekeeper services and away from competitive services that might be available.

So here's what I thought would happen when the designation was made before the compliance plan came out.

Is essentially that they would do what Android does.

Add the ability to self-sign your own applications.

And the technology exists for this already.

It is a popular misconception that you can't side load on the iPhone.

That's not true.

You just need to have a special enterprise certificate, which Apple only hands out to a select few large corporations that pay a lot of money.

But once you have this certificate, you can develop your application and you can sign it with the certificate and you can email it to your staff.

Or you can put it on a website to upload.

You can distribute it however you want.

And for all intents and purposes, it is side loading.

However, you need the certificate.

If someone gets their hands on a certificate and starts signing apps and just giving them away for free to anyone, which happens actually quite a lot, Apple closes that loophole and they put the kibosh in your certificate, they rescind it, and then all the applications are not allowed.

So it's possible and it's very straightforward.

And then the second thing they'd need to do is actually publish apps to our APIs.

Because the first step allows you to side load things directly.

The second step is what you need to actually build an App Store app, an app that distributes and maintains other applications.

And there are published APIs in Android.

There's something called Package Installer that lets you call functions like install package, uninstall package.

And there exists on Apple as well in this mobile installation framework.

It's what Cydia winds up using.

And they've got functions, mobile application, install, uninstall.

You can figure out what these functions do.

But these are currently private.

So basically, make this so anyone can get it.

Make this so you can make an App Store app.

And that's all you need to do.

That would be fully compliant, make everyone happy, make my life easier.

So here's what actually did happen.

So in order to go through this, you basically have to do all of these things.

The non-fancy stars are the ones that are pre-existing requirements to build and ship an application for the Apple App Store.

The fancy stars are the new things, the new steps you need to do.

So you always need to sign up with Apple, accept their terms and conditions, which are frequently changing.

And you get zero notice when they're about to change.

And if you don't immediately adhere to them, you can no longer issue updates to your applications.

And then await approval.

Hope that they approve your account.

You need to pay an annual fee, $99 US.

You can get an exemption from that if you're a nonprofit or educational institution.

New step is you need to agree to an alternative EU terms addendum, which is quite long and involved and has a lot to say about how you can monetize your apps differently.

Then again, you need to build and upload it to their portal, the App Store Connect portal.

And once you've done that, you need to request a distribution token from an alternative app marketplace.

So say the App Fair is an alternative app marketplace.

You want to distribute an app through me.

What you do is I give you a token, passcode basically.

You build your app, upload it to Apple, and then upload that token to Apple.

And they take those two things and say, OK, this app, if we approve it, is going to wind up being able to be distributed through the App Fair, through me.

You go through app review.

It's what they call notarization, but it's really just a subset of app review.

It's a combination of automated scans and human involvement.

That could take an hour, could take a month.

Once it passes, you get a token for the particular version of the application that was approved.

You hand that back to the alternative app marketplace.

They're able to download your signed and approved application, and then finally they can distribute it.

And then lastly, you have to pay their somewhat notorious core technology fee, which is $0.50 for every download of your application, beyond the first million in a year.

And that's only for monetized applications.

But it is definitely a hindrance to anyone who thinks I'm going to make this hit app that billions of people use.

You're going to be hit with a massive bill.

So this is the process that they consider compliance that is the facts on the ground right now.

The actual app review subset, the notarization guidelines, contain a lot of guidelines around the sort of content that you can have in your application.

It's not just around security.

I won't go through all of these, but there are some fairly ones that should give pause to someone who thinks that this is a sort of clear and objective standard for third parties.

One of them being something like this, where they say if you market your app in a misleading way, your app will be removed, it will be blocked from being installed, and you might have your developer account terminated, meaning you can never make an app again.

What is the definition of misleading?

Is there any adjudication mechanism for this?

Is there any appeal?

No, there's not.

It's just whatever they consider to be misleading.

So these are the sorts of things that we find really deeply problematic with the app review subset that you have to go through.

You can look at all of these guidelines, both the full app review guidelines and the notarization subset app store review guidelines.

There's a nice little picker where you can toggle between the two modes.

So that's in order to create an app.

What does our alternative app marketplace distributor need to do?

In other words, what does the app fair need to do?

They have to, again, register with Apple, agree to terms and conditions.

You need to request a marketplace entitlement, and that has various rules, one of which is that you need to have a base in the European Union, which is why we started the App Fair France.

You need to provide a one million euro annually renewable business letter of credit.

And then you need to actually build the app store app, and then submit that through app review.

In order to actually process the applications that you receive and distribute, you basically need to set up a server that accepts the handoff of the application that Apple passes off to you after the developer signs and uploads it.

And then once you do that, you host the application, and then you can have your application talk to the server and redistribute these things.

So what are the barriers to having a free software app marketplace?

Obviously I mentioned the one million euro letter of credit for marketplace entitlement.

That's a big ask.

The inability to inspect the encrypted app delivery.

So Apple applies DRM to every application.

You can't opt out of it.

And there's a few issues with this.

You can't obviously scan it for malware.

You can't really use reproducible builds in order to verify that the actual source code matches the app that was installed.

The DRM itself, that really runs afoul of free software licenses like the GPL.

So if you want to be able to use the GPL, it would need to have exceptions added to it, which introduce problems with compatibility with other GPL software.

And then Apple themselves have a requirement that you need to have scanning in place in order to be allowed to distribute these apps.

What is completely impossible to do, or at least illegal to do, because they themselves are encrypting the app and you can't decrypt it.

There's analytics that they do.

They track whether you install or uninstall apps.

And it's partly so that they can build up the numbers to know whether you qualify for the core technology fee that you owe.

App review.

As I mentioned, these can take an hour.

They can take a month.

There's really no telling.

There's no service level agreement.

And so if you need an urgent patch to one of your applications for, say, security, you're out of luck.

And the last one is they have a remote kill switch.

They can actually delete your app from your device if you want.

So our view is that the only way forward, really, to comply with both the spirit and the letter of the Digital Markets Act is that you really need to throw all this away.

You need to be able to have direct side loading.

Developers need to, without going through Apple at all, be able to generate their sign-in certificates.

They need to be able to build and distribute these things without any special entitlements.

Marketplaces need to be able to grant entitlements to developers for security-sensitive permissions.

And the app installations need to just be opened up and documented so that you can just do these things directly.

In other words, it needs to become just like Android is right now.

A quick note on security.

There's a lot of outs in the DMA about security, a lot of exemptions that are applied.

And for this reason, Apple is really-- their arguments are heavily hinging on security.

They have an interesting paper, "Building a Trusted Ecosystem for Millions of Apps with Threat Analysis." You can read it on their website.

But there's a lot of discussion in there about why side loading is considered dangerous, why you should never be allowed to do it.

I've always found those fairly hollow because if you go to the page for Apple Music on Android, they have an Android Apple Music APK that you can just download and install.

And they guide you step by step through all the steps that you need to do, including one that says, "Note that you may need to change your Android security settings to complete this installation." So, I've always found those very hollow, but that's really the angle that they're pushing in order to be able to skirt around some of the limitations or requirements that they have.

And I'll note a broader point about security is that security is not just about individual devices.

It's about the insecurity of a monoculture.

If you have one single centralized source, no matter who they are, no matter where they are, you have these issues where you can't understand their decision-making process.

It invites pressure.

A few notorious examples are the removal of the HK Maps Live from Hong Kong in 2019, the removal of Alexei Navalny's smart voting application in 2021 by the behest of the Russian authorities.

And then just last year, WhatsApp, Telegram, Signal, and Threads all just got yanked from the App Store in China.

These were unreviewable, these were unappealable, these were decisions that were made by central authority.

And Apple themselves should be concerned by this because they have invited themselves to be a center of pressure for these things.

If they opened up these App Store APIs and made it so I can just download these things directly, then that would eliminate a lot of the pressure on them.

So the next steps for the App Fair, we're working towards building up a community of volunteers and contributors.

We're looking to raise funds for the standard business level of credit requirement.

And then for the time being, we're probably going to continue to distribute applications through existing channels.

So apologies for going over time, but I want to thank you all for coming.

I'm afraid I don't have time for questions.

I'll be around though in case you have any questions.

And here is my contact information.

[applause]